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Research, Installations, Exhibitions
Researchers present works at the IEEE Virtual Reality conference
This year’s IEEE Virtual Reality and 3D User Interfaces conference, taking place from March 8-12 in Saint-Malo, France, will feature several research works, papers, and exhibitions from School of Interactive Arts & Technology researchers.
The is the premier international venue for the presentation of research in the areas of virtual reality (VR), 3D user interfaces, and 3D interaction in VR environments.
SIAT is well represented at the conference with a journal paper, a full conference paper, and two workshop papers all authored by SIAT researchers, as well as an XR exhibit led by a current PhD students and an alumnus of our master's program.
Explore all the papers, workshops, and exhibitions below:
Conference and Journal Papers
- Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks
By: Wolfgang Stuerzlinger (SIAT), and co-authors Wenxuan Xu (Xi'an Jiaotong-Liverpool University), Yushi Wei (The Hong Kong University of Science and Technology), Xuning Hu (Xi'an Jiaotong-Liverpool University), Yuntao Wang (Tsinghua University), Hai-Ning Liang (The Hong Kong University of Science and Technology)
- Scaling Techniques for Exocentric Navigation Interfaces in Multiscale Virtual Environments
By: Wolfgang Stuerzlinger (SIAT) and Jong-In Lee, Texas A&M University
Workshops and workshop papers
Workshop on Novel Input Devices and Interaction Techniques (NIDIT)
The Novel Input Devices and Interaction Techniques workshop will take place on Sunday, March 9 from 8:30am-12:30pm (UTC+1) and is being organized by SIAT alum Mayra Barrera Machuca (PhD, 2019) along with Wolfgang Stuerzlinger and several other co-organizers.
- A Novel Bare-Handed Manipulation Technique for Distant Objects in Virtual Reality
Di (Bill) Zhao, Wolfgang Stuerzlinger
- Does Perspective Matter? Understanding the Role of Viewpoints on User Performance in 3D Sketching
By: Jialin Zhang, Mayra Donaji Barrera Machuca
Workshop on Locomation and Wayfinding in XR (LocXR)
The Workshop on Locomation and Wayfinding in XR will be held on Saturday, March 8 March from 8:30am-12:30pm (UTC+1)
- Towards Personalized Navigation in XR: A User-Centered Approach to Accessibility
By: J. Lee, W. Stuerzlinger
XR exhibit
- ReVerie: Contemplating Agency and Truth in AI-assisted Immersive Dream Reliving
By: Pinyao Liu, Keon Ju M. Lee
The ReVerie will be showcased on Monday, March 10th (opening at 6pm) in the main amphiteater
ReVerie AI installation explores the scientific concept of dream reliving. Visitors engage in a ritualistic act of whispering their dreams. Each dream transcription and corresponding visualization are temporarily stored in the memory of the AI system. After that, the ReVerie AI system makes an inference from this memory to generate a shared, evolving A/V experience, where participants fly through interconnected dream objects in a virtual space. At its core, ReVerie challenges the capacity of technology to authentically represent the intangible and private terrain of dreams. By inviting participants to contribute whispered dreams that are algorithmically transformed into 3D dream objects, ReVerie pushes them to confront whether such digitally synthesized representations can capture the true essence of our subconscious—or if they craft new forms of detachment or control over personal narratives instead.